

Ultimate Spider-man has a totally new feel from the previous releases, closely tracking to the poplar comic book series of the same name. Of course, you can also suck life from other superheroes.or villains. Venom's suit also constantly drains his health, even when he's standing still, so to stay alive, you must prey on the citizens of New York by absorbing them into the suit. Plus, he's not grounded-swinging with his suit's tentacles gets him nearly anywhere Spidey can go. Venom is a brawler and uses his symbiote tentacles to lash and grab his enemies, making for a much more brutal experience. He doesn't have the Superball agility of Spider-Man, but he makes up for it in strength. I was much more psyched to control Venom. Playing as Spidey felt fine, if a bit predictable.


While this lacks the realism of Spider-Man 2's building-to-building gliding, it does make getting around the metropolis a tad easier. I also noticed that the developers have switched back to the infinite web-swinging of the first movie-based game. It's a bit chaotic, but I was able to get the hang of it after a few minutes. Rather than beating up one enemy before moving to the next, it's better to give one guy a few punches, jump-kick another dude, and then score a few hits on a third enemy before finishing off the first guy. So, combat this time around is more about engaging multiple targets by bouncing between them. Remember, he's only 15 years old in the Ultimate universe, so he hasn't quite perfected his fighting chops yet. Here, Spider-Man controls a little differently than you might expect. Expect a parade of copycat comic-book games in its wake. Also, the art team deftly dodges the pitfalls of other cartoon-style games by giving the characters more detail and shadowing to prevent the "flat" look. Thankfully, my fears were unfounded: The visuals really look like Mark Bagley's comic illustrations, but in fluid 3D motion. I was admittedly skeptical at first, as I didn't want this to turn into a cartoony game for tots. How was it? I can't comment on USM without first tackling its graphics-the game employs the same underlying engine from Spider-Man 2, but with a new comicbook-inspired visual style. Cue the player-controlled death-tentacles choking Aunt May. You'll be consuming pedestrians, throwing cars, and generally wreaking havoc as this otherworldly antihero. Yep, you can take the fan-favorite villain for a destructive stroll around New York City. But this game sports a twist its film-derived cousins sorely lack: Venom.
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Like the previous titles based on the Spider-Man movies, USM unfolds in an open-ended, mission-based fashion-some tasks will advance the plot, while others simply allow you to zip around New York City spreading do-goodery. Of course, it's still a console game, so expect dodgy camera angles and even dodgier controls, but with aĭecent PC joypad this becomes well worth a spin for Spidey fans. Complete enough tasks and you unlock the next episode of the story, which is told through clever XIII-style comic-book narrative. The gameplay mainly involves swinging through busy streets (which is great fun, superbly animated and just looks cool), locating various tasks such as races and rescues, and doing everything a spider can. Surprisingly, it's not bad - far better than the pathetic PC version of Spider-Man 2. Such a confusing circle of references leads us to this, a cel-shaded, comicbook styled, free-roaming romp around Manhattan as the lycra-laden arachnid.

So here's the game of the new comic-book series, which is loosely based on the movie, which in turn is a bastardisation of the original comicbook series. It's more likely that the marketing types just thought the word sounded cool, ignoring trivial things like etymology and definitions. The 'Amazing', 'Essential' and 'Spectacular' prefixes all filled their roles as meaningless pieces of superlative, but surely naming its next franchise 'Ultimate Spider-Man' implies that this is the final and terminal retelling of the web-slinging hero's story.
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Marvel pulled out a bit of a doozy when fishing around in its magic hat full of market-friendly buzzwords, to stick in front of its latest Spider-Man series.
